This will probably not be a very well thought-out post. I'd like to present a few ideas and send then see if there's a way of stitching them together. I'm not sure if it will work.
My inspiration for this train of thought is Passport to Magonia, by Jacques Vallee, a well-known UFO researcher who served as the model for the character played by Francois Truffaut in Close Encounters of the Third Kind. The book, originally published in 1969, was initially unpopular with both skeptics and "ufologists" alike. In it, Vallee tries to associate modern-day reports of flying saucers and their occupants with much older reports of fairy folk, elves, leprechauns, angels, giants, and other "tall tales." (The subtitle, from Folklore to Flying Saucers, makes this point clear.) He sees all of these various accounts as part of a single phenomenon. As he puts it:
The phenomenon has stable, invariant features, some of which we have tried to identify and label clearly. But we have also had to note carefully the chameleon-like character of the secondary attributes of the sightings: the shapes of the objects, the appearance of their occupants, their reported statements, vary as a function of the cultural environment into which they are projected.
Vallee is clearly dubious of the assumption that flying saucers are actual physical craft that have arrived from another planet, and seems to lean toward a different hypothesis, but though he allows himself a few conjectures, he does not commit to any of them. After recounting an event that supposedly took place near Tripoli, Libya, on October 23, 1954 at three in the morning — a farmer saw a flying craft shaped like an egg land near him, saw six men in coveralls and gas masks inside, and was hit by an electric shock when he touched the vehicle – Vallee writes:
If it were possible to make three-dimensional holograms with mass, and to project them through time, I would say this is what the farmer saw. And with that theory we could explain many of the apparitions: in numerous UFO cases and in some religious miracles, the beings appeared as three-dimensional images whose feet did not actually touch the ground. But what about the other physical actions, such as the electric shocks?
I'm not sure electric shocks are an insuperable impediment to the hypothesis; who knows what sort of capabilities a time-traveling interdimensional hologram might possess?
Later, Vallee indulges in a different conjecture:
There exists a natural phenomenon whose manifestations border on both the physical and the mental. There is a medium in which human dreams can be implemented, and this is the mechanism by which UFO events are generated, needing no superior intelligence to trigger them. This would explain the fugitivity of UFO manifestations, the alleged contact with friendly occupants, and the fact that the objects appear to keep pace with human technology and to use current symbols. The theory … also, naturally, explains the totality of religious miracles as well as ghosts and other so-called supernatural phenomena.
He does not endorse this conjecture either; he simply mentions it among several other possibilities. It strikes me as reminiscent of the super-psi hypothesis sometimes used to explain mediumship and apparitions.
The most interesting – I might even say disturbing – aspect of the book is the similarity of some of the older reports to the more contemporary UFO sightings. People in past eras reported contact with visitors, sometimes described as dwarfs or "little men," and reported seeing celestial chariots that behave very much like today's "flying saucers." The sheer strangeness of many of these encounters from earlier centuries is matched by distinctly strange elements of some modern UFO accounts, such as one in which the occupants of a UFO baked a biscuit for their human visitor and let him eat it, or another incident in which a hapless human was brought aboard a UFO and encouraged to have conjugal relations with a not-quite-human female.
Naturally, the more outlandish stories, both past and present, can be dismissed as the products of aberrant psychology, false memories, hoaxes, or urban legends and their premodern equivalents. But perhaps it is a little too easy to simply wave away the strangest stories without further consideration. When dealing with a phenomenon that is not understood, are we really in the position to know which reports are too strange to be believed? Maybe a high degree of strangeness is exactly what we ought to expect.
In any event, Vallee makes a compelling case that the UFO phenomenon, whatever it may consist of, is not new. The idea of UFOs as products of advanced extraterrestrial technology may be new, and the visitors today may resemble science-fiction aliens rather than leprechauns or fairies, but the basic ingredients of the standard UFO sighting can be found in much earlier reports.
![Images Images](https://michaelprescott.typepad.com/.a/6a00d83451574c69e20240a478e6a5200d-320wi)
So that's one thing to consider. Now here's something else.
Mediumistic communications over the past century or more have pretty consistently said that departed persons will find themselves in an earthlike environment at least for a time. The nicer neighborhoods are sometimes called Summerland, and they consist of the kind of scenery the person knew on earth, shorn of its imperfections. The explanation usually given is that Summerland is the product of the collective unconscious of the spirits inhabiting it. The scenery is taken from the earthly memories of the inhabitants. The deceased F.W.H. Myers, purportedly speaking through Geraldine Cummins, called Summerland the "Land of the Lotus Eaters," meaning a place in which people were lost in a blissful fantasy. He also called it "the realm of illusion" and said that as the spirit progressed to higher planes, the essential falseness of Summerland would become apparent.
In short, Summerland is a consensus reality created by common elements in the unconscious minds of the deceased. This is why people of different backgrounds and life experiences end up in different environments. Apache warriors of a hundred years ago don't share the same world as NASA astronauts. The Apaches have one set of earthly reminiscences to draw on, while the astronauts have a very different set. With few overlapping values, the two environments are separate and distinct. We might visualize the many different planes as a vast Venn diagram, with many different circles overlapping at different points, but no two circles sharing precisely the same space. At least in the initial phases of afterlife existence (which also includes the less desirable neighborhoods, the so-called hellish worlds that are also products of unconscious thoughts made into thought-forms), the environment is a function of material residing in the unconscious.
On earth, we like to think that there is a clear line of demarcation between the objective and the subjective, and that the world we inhabit is objective even if our experience of it is, by definition, subjective. But this line of demarcation blurs when we examine it closely. Since all experience is and must be subjective, and since we cannot know anything except by experience (either our own direct experience or our experience of learning about it from some other source), it's tempting to say that our reality is purely subjective. And yet there needs to be some distinction between the kind of subjectivity that's classified as hallucinations, madness, or simply imagination and fantasy, and the "normal" experience of everyday life. As a rule of thumb, we tend to assume that if the same experience is shared by multiple people, then it has a high degree of objectivity, while if the experience is purely personal and nobody else is able to access it, then it falls into the realm of subjectivity.
But if so — if what we call objectivity consists essentially of shared experiences — then our "objective reality" becomes something more like a "consensus reality." And in that case, it starts to look more like Summerland, which is also a consensus reality. The difference between our experience and the experience of the Summerlanders would then be only one of degree, not of kind. Their environment would be, in some way, more immediately malleable, more open to the influences of mental action, than our own. We might imagine a succession of planes of reality – perhaps "planes of experience" would be a better term – rising from the earthly level, in which there appears to be a fairly clear distinction between mind and environment, to higher levels, in which that distinction becomes increasingly ambiguous, and perhaps finally to the really rarefied levels, in which there is no such distinction, and consciousness simply is everything there is.
Now, with this in mind, we can look again at Vallee's remarks. He notes that "the shapes of the objects, the appearance of their occupants, their reported statements, vary as a function of the cultural environment into which they are projected." He likens the UFOs and their occupants to hypothetical "three-dimensional holograms with mass, [projected] through time." And he wonders if "there is a medium in which human dreams can be implemented, and this is the mechanism by which UFO events are generated." All of this seems directly relevant to the idea of a consensus reality in which our experience is bounded by parameters set by the contents of the collective unconscious mind.
This notion might be a little clearer if we consider my favorite analogy, the experience of playing a virtual-reality game. Suppose you're playing a game set in the Middle Ages. You are fully immersed in a computer-generated environment that is constructed out of a data set of possibilities. These possibilities include typically medieval features like castles, armored knights, longbows and battle axes, cowled monks and hooded wizards. But because it is a medieval game, the data set does not include such elements as 747 jumbo jets, skyscrapers, cell phones, sunglasses, or machine guns. These options are not part of the package of information that is used to construct this particular reality.
By analogy, the data set of the game corresponds to the collective consciousness of people in any particular era and culture. The game environment itself corresponds to the consensus reality of those people.
Now let's say that a different person is playing a completely different game that is linked in some way to the same computer. This other game takes place in the 21st century. Its data set includes all the things that were not included in the medieval data set (jumbo jets, skyscrapers, etc.). Ordinarily the person playing this game would be unaware of you and your game, but suppose the other guy has sufficient computer skills to to hack his way into your game as an uninvited visitor. He will then be able to operate in your medieval environment by projecting an avatar into it (just as you operate in the game world through your avatar).
But what kind of avatar will he project? If he's using the data set of the medieval game, he won't be able to "materialize" in any distinctly 21st-century form. In his own game he might be a pilot flying a Cessna, wearing Ray-Bans and a flight suit, and carrying a semiautomatic pistol. But when projecting himself as an avatar into the Middle Ages environment, he must construct (or have constructed for him) a "physical" appearance out of the available options. There are no Cessnas in the medieval data set, but perhaps the nearest equivalent would be a nautical vessel. There are no Ray-Bans, but there are cowls. There are no flight suits, but there is armor. There are no pistols, but there are magicians' wands.
And so your visitor, appearing in the medieval game, might seem to be a mysterious figure indeed – a cowled man in a suit of shining armor, wielding a magician's wand of great power, and operating a magical sailing ship that flies through the air!
In short, the intruder could become part of your world only by manifesting himself in terms of the options available – the data set underlying the game, or the shared contents of the collective consciousness, depending on how you want to look at it.
As I said, the idea is not really developed. But it's something to think about.
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